Upload the world archive
Use one ZIP, TAR.GZ, or TGZ archive containing exactly one world folder with Level.sav and its Players folder.

Palworld migration guide
Copying a co-op save to a dedicated server can leave the original host looking like a new player. Metrly turns the risky part into a guided, backup-first workflow: validate the archive, install it safely, detect the host’s temporary identity, convert it, and verify the result.
Why ordinary file copying fails
Palworld stores the co-op host under a special player identity. On a dedicated server, that same person joins with a normal player identity. The world, guild, Pals, and bases may be present while the host appears to start over.
The managed path
These are the actual controls built into Metrly’s Palworld management flow. No live world is replaced merely because a file was uploaded.
Use one ZIP, TAR.GZ, or TGZ archive containing exactly one world folder with Level.sav and its Players folder.
Metrly inspects the archive, identifies a co-op or dedicated source, and rejects unsafe paths, links, duplicate files, and ambiguous worlds.
After your confirmation, Metrly creates a locked safety backup, installs the validated world, restores the prior process state, and checks server health.
The original host joins once and creates Palworld’s temporary character. Metrly detects that new player save and converts the host identity after another locked backup.
Choose the right path
Where players can join from is not the same as where a world save can be exported from. Metrly only installs files it can inspect and validate.
World already installed on this Metrly server
No upload required
Have the original host join once, autosave, then scan and convert the active world.
Co-op or single-player world on another computer
World archive required
Upload for validation, install behind a locked backup, then complete host conversion.
Dedicated world from another host
World archive required
Upload for validation and install. Host conversion is only for co-op-host identity.
Console or cloud save without accessible world files
Not an import source
Cross-platform joining does not make a cloud-only save exportable. Do not claim a migration until you have a valid archive.
Archive checklist
A clean archive makes the migration reversible and keeps stray files away from the active world.
Questions before you move
The visible answers below are also the answers published in this page’s structured data.
A co-op host is stored under a special player identity. On a dedicated server, the same person joins under a normal player identity, so copying files alone does not reconnect that new identity to the host character.
The archive must contain exactly one world folder with Level.sav and its Players folder. Metrly accepts ZIP, TAR.GZ, and TGZ archives and validates the archive before replacing the live world.
No. The platforms allowed to join a server and the places from which a save can be exported are separate questions. Migration requires an accessible world archive that passes validation.
Metrly requires a completed locked safety backup before installation or conversion. It verifies the changed world after startup and attempts to restore the prior world automatically if the managed operation fails.
Keep the world. Change where it runs.
Start the Palworld deployment path. Your source page and acquisition context are preserved so we can measure whether this guide leads to a running, paying, retained server.